General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out
Picture | ||
Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||||||||
Venonat |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||||||||
Insect Pokémon | 3'03" 1m | 66.1lbs 30kg | 190 | 2,560 (SWSH) 5,120 (BDSP) |
Abilities: Compoundeyes - Tinted Lens - Run Away (Hidden Ability) | |||||
Compoundeyes: Raises the Pokémon’s accuracy by 30%. Tinted Lens: The power of “not very effective” moves is doubled. Hidden Ability: Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block. | |||||
Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast | 50 | 1 Sp. Defense Point(s) | Venonat can Dynamax |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||
Locations- In-Depth Details | |||
Brilliant Diamond | Route 229, Grand Underground | Details | |
Shining Pearl | Route 229, Grand Underground | Details |
Flavor Text | ||
Brilliant Diamond | Its big eyes are actually clusters of tiny eyes. At night, its kind is drawn by light. | |
Shining Pearl |
Attacks | Level Up | Egg Moves |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM11 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM17 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM19 | Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
TM22 | Solar Beam | 120 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 60 | 100 | 25 | -- | ||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM48 | Skill Swap | -- | 101 | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | |||||||||
TM58 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM82 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 305 | 60 | 55 | 50 | 40 | 55 | 45 | |
Max Stats Hindering Nature | Lv. 50 | 120 - 167 | 54 - 96 | 49 - 91 | 40 - 82 | 54 - 96 | 45 - 87 |
Lv. 100 | 230 - 324 | 103 - 188 | 94 - 179 | 76 - 161 | 103 - 188 | 85 - 170 | |
Max Stats Neutral Nature | Lv. 50 | 120 - 167 | 60 - 107 | 55 - 102 | 45 - 92 | 60 - 107 | 50 - 97 |
Lv. 100 | 230 - 324 | 115 - 209 | 105 - 199 | 85 - 179 | 115 - 209 | 95 - 189 | |
Max Stats Beneficial Nature | Lv. 50 | 120 - 167 | 66 - 117 | 60 - 112 | 49 - 101 | 66 - 117 | 55 - 106 |
Lv. 100 | 230 - 324 | 126 - 229 | 115 - 218 | 93 - 196 | 126 - 229 | 104 - 207 |
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