This quest has an in-depth article. It contains a more detailed description of dialogue, cutscenes, and storyline. |
Contents
- 1 Overview
- 2 Getting started
- 3 Workshop
- 3.1 The second key
- 3.2 Elemental bars
- 4 Repairing a workshop
- 4.1 The claw
- 4.2 The press
- 4.3 The water tank
- 4.4 The fan
- 5 Finishing up
- 6 Rewards
- 7 Required for completing
Overview[edit | edit source]
Start point | Search the shelves in the Varrock Dig Site Exam Centre for an old book. Show on map |
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Member requirement | Members only | |||
Official length | Medium | |||
Requirements |
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat |
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Getting started[edit | edit source]
- Go to the Exam Centre which is south-east of Varrock and south of the Varrock Dig Site or use Archaeology journal for a teleport to Archaeology Campus just north of the Exam Centre.
- Search the Bookshelf on the eastern wall in the exam centre. ( ✓)
- If you end up with Varmen's notes, you searched the wrong bookshelf.
- Read the scroll inside the beaten book and keep the book.
Workshop[edit | edit source]
The second key[edit | edit source]
- Head to the building with an anvil west of the Seers' Village bank.
- Click on the odd-looking wall to enter it.
- If it says "You see a small hole in the wall but no way to open it", go to the building directly south and search the bookcase on the east wall for a Battered key.
- Go down the stairs.
- Go north to the water elemental room and search the machinery to the west to get a key.
Elemental bars[edit | edit source]
- Mine 2 elemental ores from the west room by attempting to mine the elemental rocks, then defeat the earth elemental.
- Go to the east room and pull the lever to start the bellows (if the bellows are already working, this step can be skipped).
- Smelt two elemental bars in the south room. ('Use' the ore on the furnace.)
- Go to the middle room and use the key obtained from the machinery on the large hatch.
- Climb down Hatch.
Repairing a workshop[edit | edit source]
The claw[edit | edit source]
- Take From the Schematics crate south of the stairs and take both options.
- Go back up the spiral stairs and smith a Crane clawon the workbench using 1 elemental bar.
- Go back down and lower the Old crane using the lever directly next to the Schematic crate.
- Use the claw on the crane to repair it.
- Place an elemental bar on the jig cart.
- Pull the west lever
- Pull the east lever
- Pull the west lever twice
- Pull the east lever
- Pull the west lever twice
- Pull the lever behind you, by the picture of a cart.
- If the lever is pulled and it says the system is not pressurised, go upstairs and activate the water wheel and bellows.
The press[edit | edit source]
- Climb the staircase in the south-west corner.
- Move to the west side by the steam press.
- Open the junction box and connect the pipes by clicking on a pair of pipe holes. (solution on the right)
- Top left and bottom right
- Top middle and top right
- Bottom left and bottom middle
- Go downstairs and pull the lever next to the three small pipes.
- If successful, you will get a message that the bar has been flattened.
- Pull the lever by the picture of a cart again.
The water tank[edit | edit source]
- Search all of the crates in both the upper and lower levels of the current workshop to find 3 cogs and a pipe.
- Go back up the northeast platform stairs.
- Go north of the water tank and 'use' the pipe item on the piping with a hole in it.
- Go back down to the water tank and pull the 'old lever' in front of the tank's door to open it.
- Turn the corkscrew lever (to the north) twice to load the elemental sheet into the water tank.
- Pull the old lever to close the door.
- Turn the water valve west of the old lever to open the valve.
- Turn the water valve east of the old lever to raise the water level.
- Wait for the water to fill the tank, then turn the east valve again, to lower the water level back down.
- Turn the water valve west of the old lever to close off the water valve.
- Pull the old lever to open the door.
- Turn the corkscrew twice.
- Pull the old lever to close the door.
- Pull the lever by the picture of a cart.
The fan[edit | edit source]
- Go over to the machine on the east side.
- On the side of the machine are three pins, place the cogs on the correct pins
- The small cog goes on the upper left pin, the medium cog on the lower left pin, and the large cog on the right pin.
- Pull the lever by the fan.
- If the message says the fan is sucking, the cogs are not on the correct pins. Turn the fan off and position the cogs correctly.
- If the machine says "It must be powered somewhere else", head upstairs and make sure the water wheel to the north is rotating. If not, pull the lever near the wheel.
- Pull the lever again.
- Pull the lever by the picture of a cart.
- Go by the claw and pick up the Primed bar.
Finishing up[edit | edit source]
- Go down another level in the workshop (north west stairs).
- Enter the east door (mind door).
- Place the bar on the extractor gun.
- Operate the extractor hat.
- Take the bar from the extractor gun.
- Go back up to the top floor of the workshop.
- On the workbench, smith a mind helmet, (The Beaten Book must be in your inventory)
- Quest complete!
Rewards[edit | edit source]
- 1 quest point
- 7,500 experience
- 7,500 experience
- Ability to make elemental helmets, mind shields, and mind helmets
- 2 Treasure Hunter keys (Ironman accounts will not receive these)
- Music unlocked
- Prime Time
Required for completing[edit | edit source]
Elemental Workshop II is directly required for the following quests/miniquests:
- Elemental Workshop III
It is therefore an indirect requirement for the following quests and miniquests:
- Elemental Workshop IV
v•d•e Elemental Workshop II | |
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Part 2 of the Elemental Workshop quest series | |
Enemies |
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Items |
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Scenery |
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Locations |
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Music |
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Miscellaneous |
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